FLYFEAR
FLYFEAR
Start the game, then use mouse and keyboard or the touch controls. Esc releases the pointer.
WebGL2 and an internet connection are required. The original game uses the creator’s Python neural service and shared learning backend; it is not a self-contained browser build. Gameplay and optional ratings follow the creator’s data policy.
Loads furkancak1r’s original site when you launch. Their services and privacy practices apply.Loading the project… Large models may need a few minutes on their first launch.
Preview from furkancak1r’s repositoryAbout FLYFEAR
A first-person horror prototype: find the key while a fly-linked system influences the room’s events.
Model & implementation
A Godot game using a MaleCNS-derived simulation and an external adaptive event-selection layer. The learning layer and authored horror mechanics are distinct from the measured connectome.
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